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January 2016 Update

Greetings Wizards, Lots of changes continue to work their way into Rogue Wizards. At the end of 2014, the prototype idea for town was that we would build lots of structures, farms, landscaping, all of which would benefit your wizard in the dungeons. As the game has evolved throughout 2015 it became apparent building farms,…

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December 2015 Update

Greetings Wizards, At the beginning of December we started the Rogue Wizards closed alpha program and received a ton of great feedback from everybody. Your feedback for what to improve next in the game is invaluable to us, thank you for all the countless hours of exploration, loot hunting, and monster slaying. Through December we’ve…

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Alpha Online + November Update

Greetings Wizards, We’re happy to announce that Rogue Wizards closed alpha program has begun.  If you backed us on Kickstarter at the Shaman level or higher, you’ll be receiving a Steam key to join and play the alpha over the next couple of weeks to try out the game and provide us feedback and report…

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October Update / Tower Voting

Greetings Wizards, In preparation for the Rogue Wizards alpha we’ve spent most of October getting some of those core services in the game that are needed for a public test like crash reporting, in game feedback, and the uploading of save games and screenshots to our bug tracking server.  Later this month we’ll start letting…

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September 2015 Development Update

Greetings Wizards, During the month of September a lot of artwork has come and is starting to really fill out the content for the main storyline of the game. Alex has completed the final artwork for the Owl pet and now he’s ready to be animated. We’re still not quite sure what kind of help…

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August 2015 Development Update

Greetings Wizards, We’ve made it to the end of August and have made a couple of really huge strides this month. First of all we’re proud to announce that the Rogue Wizards Steam Store Page is now online. Players can now follow and add the game to their Steam wishlists as well as talk with each…

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July 2015 Development Update

Greetings Wizards, A lot of time in July was spent putting in some new monsters that completed all their art and animations, adding new behaviors for some monsters that already had art, and adding some game engine features to support the new behaviors and skills. First off is the Fire Giant, we’ve had his artwork…