Enemies

When I started this project over a year ago I really thought I’d just make one enemy for the game and stick with that until I could get real art made. However, there’s just some game systems that are impossible to iterate on with just one bad guy, so over the past two weeks 7…

Tweens

No, I’m not talking about kids between the ages of 10 and 12 or a creature in Dungeons & Dragons … I’m talking about to the idea of “inbetweening”. In animation tweening refers to the creation of intermediate frames between two key points often called key frames. All modern animation software today lets animators interpolate…

The Iteration Machine

At some point every game I’ve ever worked on reaches a point where the team starts to play their own creation and give feedback. For me this means just writing down my stream of consciousness thoughts on what’s happening in the game as it’s occurring, which usually ends up generating a huge list of items…

Materials of Magic

What would a role playing game be without magic? I’ve always been one to go for the magic users in most of the games I’ve played, but I always thought it was kind of crappy how doing so limits me in some games from other cool stuff like that warrior gear I can’t use just…

A Skeuomorphic Love Affair

Sounds juicy doesn’t it, but first let’s get the terminology straight. For those of you that don’t know, Wikipedia defines skeuomorphism as: A skeuomorph is a derivative object that retains ornamental design cues from structures that were necessary in the original. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal…

2D Skeletal Animation with Spine

Today I thought we’d talk about the animation systems that we’re using for our upcoming role playing game. The game is being developed using Unity, and Unity provides all sorts of support for 3D models, textures, and animation … but our game is 2D, so what can we do? Well, if this were 20 years…

Behold the Candelabra

This just in … programmer discovers that making art can be fun, who knew? Since most of my time is spent coding, artwork is not something I ever spent a lot of time creating myself.  Sure back in high school the design and painting classes were fun, but I never really looked further into the…