Unity 3D

Whenever I show the game to somebody, one of the questions I universally get asked is of course on which platforms they’ll be able to play it on.  My response to this is pretty standard since I’ve been designing the game for iOS, Android, Windows, and Mac from the very start, but when I throw out…

Geoff at the summit of Mt. Shasta

Shasta

Spellbind received some love from Geoff at the summit of Mt. Shasta today.  What most people don’t know is that I did this ascent with him about 10 years ago, and it’s the most physically demanding thing I have ever done in my life. Kudos to you Geoff for making it all the way to…

Animation First Look

Lately a lot of work has been going on for the visuals of the game so I thought I’d share a first look of these things coming together. Our illustrator Alex has been drawing all sorts of cool stuff for the past month and new animator Aden has just begun to bring some of it…

Magic Stone?

I created this magic stone today for the RPG.  I had something in mind for it, but what do you think it should do?  Comment below or join the discussion at Spellbind Facebook or Spellbind Twitter page.

Enemies

When I started this project over a year ago I really thought I’d just make one enemy for the game and stick with that until I could get real art made. However, there’s just some game systems that are impossible to iterate on with just one bad guy, so over the past two weeks 7…

Tweens

No, I’m not talking about kids between the ages of 10 and 12 or a creature in Dungeons & Dragons … I’m talking about to the idea of “inbetweening”. In animation tweening refers to the creation of intermediate frames between two key points often called key frames. All modern animation software today lets animators interpolate…

The Iteration Machine

At some point every game I’ve ever worked on reaches a point where the team starts to play their own creation and give feedback. For me this means just writing down my stream of consciousness thoughts on what’s happening in the game as it’s occurring, which usually ends up generating a huge list of items…

Materials of Magic

What would a role playing game be without magic? I’ve always been one to go for the magic users in most of the games I’ve played, but I always thought it was kind of crappy how doing so limits me in some games from other cool stuff like that warrior gear I can’t use just…

A Skeuomorphic Love Affair

Sounds juicy doesn’t it, but first let’s get the terminology straight. For those of you that don’t know, Wikipedia defines skeuomorphism as: A skeuomorph is a derivative object that retains ornamental design cues from structures that were necessary in the original. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal…